Week 4 of my CGMA course study is about a heist on a CyberPunky Subway. I was inspired by The Salt Cathedral of Zipaquirá, a unique Church from my country (https://en.wikipedia.org/wiki/Salt_Cathedral_of_Zipaquir%C3%A1) They tend to use a lot of contrasting light in dark spaces which was something I wanted to try on this scene's mood, and also give me some room to experiment with volumetric light and fog. I used Drongo from Paragon as my model for the gang waiting for the train.
I also tried to do some in-game camera shots, imagining what the level would look like if it were a 3rd person game.
I included 2 versions of the scene, one with just the tunnel and the other with snow and light coming from the side as if they were just breaking into the tunnel from the outside.
Many Thanks to Peter for his invaluable feedback :) https://www.artstation.com/petertran
Base Environment is from Dekogon Studios, I did some set dressing using Megascans and also did some shaders/particle VFX for volumetric light propagation and fog.