I’m a videogame artist and digital designer focused on technical and environment art for PC, consoles and VR titles. With 15 years of experience, I’ve been creating videogames, digital products and immersive experiences both for consumers and businesses across LATAM, Europe and U.S.A.
I have been developing and designing environment art, vfx, shaders and materials for video games and apps on all types of platforms (Consoles, PC, VR devices, Android, iOS, and Web).
- In charge of doing baked and dynamic lighting for Gameplay, Environments, Venues, and Cinematics.
- Work with other teams such as technical art and programming on troubleshooting and optimization of Lighting for
Gameplay, Environments, Venues, and Cinematics.
Helped update lighting documentation for lighting on various studio projects.
Look Development, Prototyping and Polishing special lighting scenarios.
Mentor other artists on lighting workflows, and best practices.
- Shaders and real-time VFX creation for NextGen and Virtual Reality games.
- 3D Environment Design for Console, PC, and VR games.
- Lighting on game maps and 3D environments for Console, PC, and VR Games using Dynamic and Static lighting.
- 3D Prop Modeling for next-gen and VR Games.
- Blueprinting and behaviors for gameplay and environment art.
- 3D Environment and level design. - Shaders and real-time VFX creation.
- Character Rendering pipeline.
- Environmental Lighting and setup for gameplay levels and cinematics using Dynamic and Static Lighting.
- Material creation for cinematics and gameplay.
- Environmental VFX and blueprinting for in-game weather systems.
- Lead in product creation.
- Create environments for VR training simulations.
- Create Shaders and textures for VR training simulations.
Published Space Overlords a PC and PlayStation videogame
on retail and digital.
Won National awards (Colombia) and nominated for
international awards for games produced by the company.
Managed and worked collaboratively with remote teams and
freelancers.
Website design and front end dev for websites for both
clients and own Projects.
Worked with clients and publishers on Europe, and the
Americas.
Art and creative direction for the company's own IP Games.
Shader and FX creation on Unreal Engine and Unity 3D.
Modeling, texturing, animation and riging characters and
environment assets for Videogames.