Deep into the badlands, the ancient tomb still rises!
This project started as an exploration of uses for an environment kit I created. And then became a study of different lighting conditions and moods. In the end, I made 3 different lighting scenarios and played a lot with color grading.
I created everything for this scene, except for the terrain which is several heavily kitbashed MegaScans assets :)
The scene was rendered using Unreal Engine and it's fully playable!